Posts Tagged ‘Mobile Marketing’

Going Rogue: A Mobile Marketer’s Guide to Augmented Reality Campaign Planning

Sunday, November 15th, 2009

The Economist, BusinessWeek, Harvard Business Publishing, and hundreds of others in the mainstream media are talking about augmented reality and the implications it will have on ad campaigns.  In fact, most of the attention being paid to AR Lite marketing is not only about the future of mobile marketing, but what’s being rolled out now!  Shopper technology is everywhere, Internet titans are staking out new territories, and the couplings between social media and mobilized ad campaigns are growing tighter.

But here’s the thing — we’re only seeing the tip of the iceberg in terms of the effectiveness of actually influencing consumer shopping decisions via mobile banner ads.  What lurks beneath the surface is huge and the implications of what happens next are significant for the business of retail, advertising, and even wireless carriers.

As Adweek’s Brian Morrissey writes in a recent article on Google’s acquisition of AdMob:

The big purchase is a clear endorsement that Google sees enormous potential in a market that’s still small. Despite the never-ending prediction of “the year of mobile,” the market has grown by fits and starts. According to eMarketer, advertisers spent just $320 million on mobile ads last year, a figure that’s forecast to increase to $416 million this year and reach $1.6 billion in 2013.

Here are some practical tips on how to include augmented reality in your mobile marketing campaigns.

Rule #1 – It’s all about the opt-in experience!

Your best users and biggest fans need to be empowered to participate in a cool, mobile experience when it’s convenient for them.  That means you should think carefully about whether you want to associate your brand with “pushing” a mobile offer when it’s not directly solicited or guaranteed to be relevant.  Instead, you should tell a story; a story that involves a mobile component, is tied into your overall marketing activities, and includes some specific special offers and social opportunities for your fans to engage with your brand on their terms.

To be clear, when we say special offers, we don’t necessarily mean just coupons.  Mobile coupons could be a sensible way to approach your objectives, but there’s a lot you can do with the post-click in mobile.  Sign-ups for insider information, mobile videos, mini-sites, Twitter and Facebook pages, product info, and game tips are a few thoughts. For some additional suggestions on what to “offer” mobile users see Pongr’s page on mobile marketing “ad-ventures” for brand image recognition.

Rule #2 – Be inclusive. Use MMS for maximum reach and supplement with smartphone experiences.

In our humble opinion, you need to be as inclusive as possible with your special opt-in mobile offers. That means you need to acknowledge that there’s more to a successful mobile marketing campaign than just an iPhone or Android app.  Specifically, we recommend factoring MMS into your campaign plans.  It goes without saying that brands should be building, maintaining, and enhancing applications on smartphones, but to reach the masses you must do something more pervasive.

SMS is great, but it doesn’t give you the ability to be as interactive as you could.  MMS is where it’s at when it comes to getting the base of the pyramid to opt-in to your campaigns and provide unique insights about themselves.  If you want to collect user photos, encourage sharing on social networks, and build a memorable experience that takes advantage of the ubiquity of picture sharing on the Web, you need to have an MMS plan for all those feature phone users.  The best plan in the world won’t move the needle if it doesn’t have the reach…

“You’ve got to be able to run on all phones, not just smartphones.”Alistair Goodman, Placecast

Rule #3 – Be clever & take advantage of the latest technology, but keep it simple!

The third rule of getting augmented reality into your ad campaigns is to keep it simple. OK, nothing Earth-shattering here, but as we all know, the more complicated it gets, the less likely you are to have a successful outcome.   Worse, your target users might be left feeling dumb or betrayed by your brand because you didn’t include them, or set the bar too high with something too complicated.  We’ve written a number of posts and tweeted a lot about QR codes, so we won’t rehash it all now, but fundamentally, Pongr believes a pure-play image recognition solution is better for users, creative directors, brands, and pretty much everyone.  Exceptions include enterprise use-cases like airline ticketing or monopolized wireless carrier countries.  Besides, if you want to look magical, why not go for the best, keep it easy, and keep it omnipresent.

Augmented reality is not new to many of us in the artificial intelligence/machine learning community and there’s been plenty of moderately nifty consumer applications out for a number of years.  However, with major brands, publishers, media companies, and consumer technology providers embracing the underlying components of augmented reality, we’re all about to see some dramatic & widely used AR and AR Lite applications in mobile marketing.

Advanced image recognition technologies and MMS advertising solutions are here now.  If we’re even close to being correct, image based search and other AR technologies will soon influence how you effectively send & receive message to customers.

If you’d like help planning or executing campaigns using augmented reality, image recognition, MMS, or mobile-to-social brand interaction, give us a call or get at us on Twitter!  Pongr provides leading-edge image recognition technology and turn-key augmented reality marketing solutions.

If you’d like to share your two cents, we definitely want to hear it!

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Nuts & Bolts of a Mobile Marketing Campaign

Thursday, October 15th, 2009

Mobile, mobile, mobile – every interactive agency and marketer out there is talking and thinking about mobile.  But what kinds of things are they actually doing? What are some of the executable items that you should be thinking about if you’re building a mobile marketing strategy for your brand or product?  And, most importantly, what’s actually working well?  Here’s a short, practical list of some of the components that mobile marketers are embracing as standard fare:

  • Mobile optimized web pages & mini sites
  • Mobile analytics & reporting tools
  • Direct response inputs – MMS/SMS, email, apps
  • Mobile couponing & POS integration
  • Direct sales & payment systems
  • Strategic integration with non-mobile campaign spend
  • Creative execution of the mobile call to action
  • Leveraging social media with tactical mobile initiatives

While Pongr’s core scientific pursuits have been focused on product building around object recognition and related visual search technology development – we’ve happily found ourselves at the vanguard of mobile marketing on all sorts of applied use cases of our visual search, and all of the related components required to deliver an end-to-end solution for the ultimate business objective.

We’ve seen that in order to extract as much value as possible from the growing mobile opportunity, it’s important to understand the complexities of how to make it all work seamlessly for consumers.

Mobile marketing does not offer a silver bullet just yet, but when done correctly the net results can be a simple, seamless and memorable experience for the user that delivers tangible results for the marketer – a 100% opt-in experience that is viral, social and reinforces campaign messaging.  Our best advice starts with looking holistically at your goals and then thinking critically about each aspect necessary to execute a solid campaign.  More likely than not, the best overall mobile strategy is one that involves an ongoing series of well executed tactical plays.  For example, just publishing an app isn’t good enough; it needs to be baked into a greater campaign and purpose-driven approach to creating a win-win for the users, the products that are ultimately being sold, and any of the partners or stakeholders that help deliver value to the end consumer, like retailers, publishers and the loyal fans who already support the cause.

We’d be delighted to hear your thoughts on what’s worked for you in the past and what mobile marketing techniques you’d like to share with others.

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Mobile Platforms, Developer Choices & Infrastructure Disruptors

Saturday, October 10th, 2009

I was having dinner the other night at Eastern Standard with a former executive of Nokia’s Ovi Store and, among other things (like hamburgers & beer), we were discussing the rapid pace of change in core enabler technologies that will cause significant shifts in how and where mobile application developers decide to spend their time and creativity.  For example, Android is becoming a superstar because developing on it is so much richer than, say, Symbian.  The iPhone, darling developer platform of 2008 and 2009, offered economic hope and independence to developers, but now that the data reports are saying it’s a lot harder to monetize than previously thought, developers will be susceptible to new “platform” enticements from other device makers and wireless carriers.  Just wait and see what unfolds in 2010.

It’s a safe bet that Android is only going to grow in reach, features, and overall attractiveness to both consumers and developers.  Motorola, for one, is clearly making bold bets on Android.  Samsung is probably not far behind.  Thus, the implications of developers supporting Android to the detriment of Symbian, or vice versa (not really, though, right?), will have significant impact on the strategic choices of carriers, handset makers and the myriad of others who throw their weight in any given direction depending on what the development community, a strong, albeit often disconnected force in mobile, does.

Now, in fairness to Nokia, they’re far from betting the farm on Symbian.  In fact, a few months ago when Nokia sold its “Professional Services” arm of Symbian to Accenture, I suspected, for a fleeting moment, that it could be a harbinger of something unthinkable – the Fins supporting Android (even though the ostensible reason for divestiture was to create a sense of distance from Symbian and encourage its wider adoption in the face of Android et al.).  That’s probably not going to happen, but things can change in the blink of a hurricane’s eye in the mobile hemisphere, and like many mutating species of historical significance, there are often strange bedfellows that are hard to explain.

Enter Maemo, an open source development platform powering a growing number of future devices including Nokia’s tablet initiatives.  Could Maemo be poised to take over Symbian’s place?  Supporting 400 million devices sure would be easier if there weren’t so many unique gotchas left over from an OS of a bygone era.  Not that retrofitting Nokia devices will ever happen, but with strong distribution assets around the world (in particular India and China – the mega Mobile Internet growth markets by any measure), it would certainly make sense to pump those channels with an OS ready for the future rather than one that dwells on the past.  Supporting Maemo across the board might make a lot of sense to the anti-Android crowd.

If that happens, or rather, when that happens, Android and Maemo could be the dueling mobile developer platforms.  In the meantime, the iPhone hype machine is a monster in terms of media sex appeal, but with an app store process under increasing heat from disgruntled, disenchanted developers, we’re all likely to see more experimentation in other mobile combinations.  RIM and the glorious BlackBerry (my Internet device of choice) remain the corporate incumbent, but what happens when Microsoft Office running on Maemo gets a swell of Nokia-Microsoft-Intel marketing dollars?  That’s a powerful triumvirate.  Could they all be friends long enough to cement a global throw-down in hardware, software and ancillary, but huge markets like mobile marketing and mobile payments?  Would it be too risky a course (alienating valuable partners) considering that PC makers like Dell, Toshiba, Lenovo and Samsung are making fast inroads in the quasi-handset device space like netbooks and beyond?  WinTel managed to stay above the fray for the last few decades, but that was before the dawn of entirely virtual computing, cloud-based storage, and nearly 100% mobile access for regular, if not first-time video & picture hungry Internet carnivores.

Looking out over the horizon and trying to determine the places where new technologies and awesome infrastructure improvements meet is no perfect science, but it helps to keep a sharp eye on some of the core innovative B2B players that make the mobile world hum.  Huawei, Cisco, Alcatel, Qualcomm, Ericsson, just to name a few, are all doing exciting things for the circulatory and nervous systems of Mobile (the ROYAL MOBILE).  Equally important are the legions of startups cranking away on next-gen enabler technologies.  Additionally, carriers around the world are bracing for more data tsunamis as smart phone penetration rates race upward. We’re just seeing the tip of the iceberg in terms of video and image data crisscrossing Mobile2Mobile, Mobile2Social, and Mobile2Search.

I’ve been keeping an eye on a few areas and companies that will serve as enabling components to future mobile apps, and of course, Pongr is committed to visual recognition as a search technology that will enhance the user experience for all sorts of mobile initiated queries.  In no particular order, here are a few noteworthy elements that are worth considering, if nothing else, when planning a new initiative into mobile applications: bandwidth, data pricing plans, network portability, handset hardware (screens, keypads, cameras, chipsets, etc.), the FCC and “Net Neutrality” issue, and the wedging of social networks like Twitter and Facebook into B2C marketing efforts.

There’s a lot of permutations that can and will occur when it comes to device makers, carriers, applications, new technologies, old technologies applied at the edge of new spaces, and business decisions to squeeze the most value of out existing assets.  The following two clips are not exactly 100% tied to mobile, but they’re both illustrative examples of software, hardware and infrastructure advances that will shape the way the world connects.  And frankly, both of these companies, Verizon and Google, are leaders in all aspects of mobile – so this gives some insight into the level of commitment and determination each has in growing significant business opportunities – as well as delivering substantial value to end consumers/users/customers.

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An Insider’s Look At Mobile Augmented Reality

Wednesday, September 2nd, 2009

Here’s the skinny on mobile augmented reality: the apps you’re seeing right now are only using half of what augmented reality will become.  In terms of layered information on top of a mobile camera view, location data is powering most of what has been labeled “augmented reality” apps by the press and many pundits.  Some degree of perspective is available from the compass in the new iPhone, and certainly other phones will be getting this additional data source to fuel their own versions of quasi augmented reality apps, but the meat and potatoes of the apps that encourage you to keep an open camera or video stream are not yet using any type of wide-scale image recognition.

At the moment, it’s easy to get confused with this and naturally assume that because you point your phone’s camera at an object and information pops up in the display, it must have something to do with the camera interpreting what it sees, right?  Not the case.  In fact, in some apps you can actually put your finger over your mobile camera and you’ll still see the same data.  Try it!  Of course, it won’t look as cool, but the information will remain unchanged.  Actually, if you do something like this while moving in an automobile at about 30 MPH, or faster, you’ll notice the degree of accuracy goes down dramatically.  Don’t try this if you’re the driver – just take our word for it!  This latency, or bottleneck, as you might think of it, has nothing to do with the lack of image recognition or the use of location data, but more to do with the multi-functional nature of the mobile phone and the wireless network itself.  In time, this will not be such a noticeable issue as data capacities grow faster and faster.

As you might imagine, the personal navigation device market and built-in auto nav systems are not likely to be replaced by mobile augmented reality apps anytime soon…  On the contrary, they are more likely to gain additional sensory input mechanisms via cameras connected as accessories streaming data to back-end, cloud-based image recognition systems. It might sound complicated, but it could actually be pretty simple. You probably won’t see anything like this for the upcoming holiday shopping season, but maybe the year after…  The current batch of data being served up by augmented reality apps is definitely relevant when you consider close proximity to the user, but it has little relevance in any sort of dynamic environment or brand-centric promotional world.

Now, thanks to the iPhone and others for allowing easy access to latitude/longitude, there has been a low barrier to entry around creating location-aware mobile applications.  The lat/lng combined with a plethora of 3rd party data APIs has been a real source of inspiration for mobile developers.  Likewise, with access to the camera, creative developers have been using the lens view (not just on iPhone, but other handset platforms like Android, BlackBerry, Nokia, etc.) to provide a sense of high-tech, Web-Meets-Physical augmented reality experience.  Expect to see a lot more of this soon.  Yet, far fewer developers have been tapping into the power of pure image recognition.  There’s a good reason why you’re not seeing the image recognition component yet; it’s not readily available for the masses and it’s hard to independently develop systems that are robust enough to work in the real-world.

2010 will bring an onslaught of heretofore unknown application developers, brand marketers (e.g., emerging advertising agencies and media integrators), new analytic tools and vertical mobile search engines (special purpose apps that cross more than one mobile platform and likely leverage unified mobile browser standards) to market in a powerful way.  Pongr’s own research and development in and around the mobile marketing industry has shown a tremendous ecosystem of media companies, new and old, helping to pave the way for some remarkable new mobile brand-to-consumer solutions.  All will be striving to use a few core pieces of augmented reality technology; image recognition and GPS (or other non-GPS location information like triangulation, WiFi, and even buoy tethered mesh networks).  The above will be accelerated or hindered against the backdrop of the global economy, but will grow significantly in terms of actual dollars spent on mobile originated image recognition and location awareness capabilities.  We base our estimates on our own internally collected data points as well as external indicators showing significant demand for core mobile augmented reality technologies.

The usual tech titans, global marketing agencies, brands themselves, and wireless infrastructure parties will be dipping in and out of the augmented reality waters too, but as is always the case with cutting-edge technology, expect to see the most disruptive advances in platform-oriented augmented reality from startups.

There’s also going to be some opportunities for a few older companies in the GPS space to reinvent themselves, or at least to bring a few new mobile products to market, moving further down the value-chain closer to the end consumer.  This could actually breath new life into some of the behind-the-scenes types of companies looking to build livelier consumer brands out of their existing base of users – users that have been faithful and loyal “customers” for years.  You can put two and two together here and say that existing brands that quickly figure out an executable strategy around augmented reality will have an advantage as the Internet shifts from being personal computer centric to being mobile and always-on, always-available.

OK, you want more? So this morning I was listening to Tim O’Reilly on a FutureTense podcast discussing his new concept “Web Squared” and how image recognition via mobile phone cameras will be a major factor in adding additional information about the world to the Web.  More specifically, mobile cameras are the sensors that augmented reality requires, with or without GPS, to truly unlock the potential of integrating social networks, real stuff in the physical world, and the vastness of the Web as it already exists today. Like Facebook, MySpace, Wikipedia, and even Google Maps, the power of augmented reality is not in the technology for the sake of technology, but the data that it provides at a moments notice.  Unlocking location awareness capabilities on the iPhone helped Apple go from 0 to 100 MPH in the mobile phone industry, and augmented reality becomes AUGMENTED REALITY when, for the masses, it is unlocked and fully capable of leveraging the real world mobile sensors we have all practically grown as a wireless data bodily appendage.  Weird, but true. Some people even have multiple mobile devices they use regularly. Think Edward Mobilehands.

While the words “augmented reality” are still a little squishy today, meaning many things to different people, the sticky part of “augmented” will occur when mobile users around the world have the ability to share and submit information they collect from their mobile camera sensors into a fully image searchable database.  Google, Microsoft, Yahoo and others have automated web crawlers, but the next great search engines will leverage mobile sensors, as well as the users for whom information is a two-way street of giving and getting – be it in a purely social network setting, a wikipedia-esque capacity, or a brand oriented conversation amongst consumers.  Some of the forthcoming information silos will emerge as better than others and certain types will lend themselves more readily to business value, but the commonality will involve mobile phone cameras, faster wireless networks, image search and location awareness.

To discuss in more detail or share your own thoughts on what’s going on with augmented reality, find me on Twitter at @jamie_thompson and @PongrBoston.

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Social Media

Thursday, August 6th, 2009

I found this fascinating quote today from Social Media Explorer:

What Pongr has done is taken two potentially crippling steps out of the typical user experience for mobile marketing.socialmediaexplorer.com, Pongr Brings Better Opt-In To Mobile Marketing, Aug 2009

You should read the whole article.

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Capitalize On The Post-Click & Use Existing Media Assets.

Thursday, July 23rd, 2009

Media and brand owners should use their own ability to scale and reach massive audiences. Then, they should convert their existing audiences into their mobile campaigns with clear goals.  Too many mobile initiatives lack the scale to move the needle, and too many good, new mobile marketing ideas lack the infrastructure to be executed well.

Brands and big media outlets can leverage tactical mobile technology infrastructure providers to achieve better results, faster and more efficiently.  If you’re looking for realistic ways to capitalize on the post-click of mobile marketing and you need scalable infrastructure to execute your campaign while leveraging all your existing media assets, drop us a line.

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Bridging The Gap Between TV, Print, In-Store, Mobile & Internet!

Tuesday, July 21st, 2009

Pongr is very excited to let you know that we have successfully linked television commercials to our mobile visual search system!  As many of you know, we have been re-focusing our efforts on building the most accurate and robust visual search system to allow mobile users to submit pictures.  Most people generally assume that this is limited to static images, however we’ve been conducting a number of internal experiments and customer proofs of concept around the notion of linking video into the system.  This morning, while waiting to join the daily development scrum call, a TV ad on CNBC caught my attention and I decided to give it a try.  Pongr matched the shot originating from my BlackBerry and returned the search results from Pongr’s automated mobile delivery service.  The entire process happened in the span of about 15 seconds on a normal mobile carrier connection (not WiFi, and with a bad signal at that).

While our visual search system still requires more data to make it as useful as possible for people, we are pleased that the application to TV is working as well as the application to print, billboard, in-store, etc.  We have an even more robust system still under development,  which will provide additional forgiveness to less than optimal user generated images/video, and can’t wait to give that a shot (on lesser quality TVs – not that this will be an issue for most users as time marches on in HDTV world).

The matching ad of the television search shot is here: Pongr Share page.

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A picture speaks 1,000! words when “shared” into a social network.

Sunday, July 19th, 2009

OK, so this isn’t going to be a post about the mathematics of Pongr’s visual search technology (sorry if you were hoping for such!). Instead, as the title may suggest, it will loosely touch upon the value of a mobile picture when it comes to the rational economics, and sometimes irrational choices, of what’s going on in the social and physical universe.  Mobile picture taking, social network sharing, and how we all, as consumers, make the purchasing decisions that we do are increasingly intertwined and need to be discussed by mobile marketers, traditional media experts and technology solution developers, like Pongr.  As regular buyers of goods and services, we think often about how to spend dollars (or dongs, dinars, dirhams, or otherwise hard-earned unit of currency as may be the case for you, dear international reader) and what appeals to us can be boiled down to a few words — value and relevance.

After having lunch today with a marketing executive who said something to the effect of, “it used to be easy to market to people — you would show them the value points and they’d decide if they liked it enough to buy it.”  The underlying theme of our conversation was around the shifts in how we, as wired (or wireless as the case may be) consumers connected to our friends, family, followers and fans, are looking for more than just a list of “features” when it comes to buying the things we do.  We want relevance more than ever. We want experiences.  And, we want it all connected into the multiplicity of dimensions in our lives — online, offline, social, work, etc.  We want it now, but not without checking in on those other worlds, all connected through the Interwebs.  Online and physical are not distinct in the mind’s eye of hundreds of millions of enthusiastic mobile fans. Why not push beyond the parochial views of “traditional” media and create something better? Something fresh, something fun, something valuable for consumers, brands and media purveyors alike.

So what’s the relevance to Pongr you say?  Easy.  Pictures and video originated from mobile are one of the new major sources of consumer and brand intelligence; intelligence for the user who’s looking for something valuable and relevant, and intelligence for the brands looking to maximize the value experience for their customer and themselves.  Sharing pictures, and soon enough video, is a quick and painless way to get information about your thoughts, and possible intentions, to trusted purchasing advisers like friends or product experts.

Sharing pictures into social networks while simultaneously running Pongr’s visual search recognition system is a way to exponentially increase the value of that experience.  Mobile users get to engage in a one-to-one relationship with the brand they desire, yet that 100% opt-in “search” or “connection” can easily be transformed to a one-to-many when the mobile user “shares” their mobile picture or video and any relevant Pongr provided search results, user generated tags, or comments.  The “share” takes the form of a link that fits nicely within the confines of the 140 character limitations on Twitter and similar constraints for Facebook, and points to the actual user generated photo (plus the branded response if one was created by the user’s target).  The richness of the experience and the information sent to and from the mobile user searching for a connection with a possible purchase is unprecedented when brands, or the people responsible for their interactive marketing campaigns, customize the Pongr response.

Now back to the economics of all this mobile picture taking, sharing into social networks and Pongr’s automated visual recognition system…  According to data gathered from leading consumer marketing research organizations, including the Nielson Company, the importance of socially guided influences on consumer purchasing decisions cannot be overstated.  Jonathan Carson, President of Online, International for the Nielson Company recently said, in reference to the trustedness of “social” when it comes to advertisements, “The explosion in Consumer Generated Media over the last couple of years means consumers’ reliance on word of mouth in the decision-making process, either from people they know or online consumers they don’t, has increased significantly.” You can find additional stats on the social phenomenon on trust in advertisements on Nielson’s advertising blog.

In today’s world of economic challenges and fundamental shifts in consumer purchasing patterns, it is absolutely critical that marketers find effective ways to leverage the mobile-to-social phenomenon that is occurring around the world. Consumers rightly demand an experience that tightly integrates all aspects of marketing.  So, to those reading this that want to actually sell anything to the new world order of consumers who will be more careful with their spending money, but in turn more “social” about what they buy and how they make their choices, you, our marketing friend, must find creative and effective ways for tying your distributed media efforts together.

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Print Media: Everywhere and Nowhere Until Linked to Digital

Tuesday, June 9th, 2009

Are images more pervasive than mobile phones?  Definitely. Images, pictures, icons – static and dynamic – they’re all around us in so many shapes and forms. From a marketing perspective, imagery provides a medium through which ideas, emotions and offers can be directed at passersby or readers. The power of image based advertising is nothing new. In fact, for centuries marketers have spent tons of time and money on making image display advertising work effectively.  However, Pongr asks if image advertising like print ad media is really doing all it can to take advantage of the opportunity to connect with people in a meaningful way?

Print advertising should be a two-way street when it comes to communicating ideas and emotions with consumers. Unfortunately, the critical feedback loop of communication is almost always lost because there’s been no easy way to quickly and efficiently close the loop on print advertising.  Communication is, by definition, a two-way street.  Savvy media buyers are embracing the more interactive tools of viral and social marketing on the Internet so they can stretch their marketing dollars and get more bang for their buck.  Print media is still an excellent marketing channel when harnessed correctly, but why not take the effort to make it interactive with mobile users and link print advertising to the rest of our digital lives?

Follow Pongr on Twitter @PongrBoston

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Interactive Print Media Meets Digital World & Integrated Advertising

Thursday, May 21st, 2009

Interactive Print MediaThe words “interactive print media” may sound like an oxymoron, but for some of the most progressive minds on Madison Avenue, making print interactive is a logical and much needed step forward for the entire publishing industry. Print advertisements have always had a place in the the CMO’s repertoire of marketing tactics, and, in the future, the “right” print ads will continue to be as relevant as ever – if not more so. By “right” we mean that some print advertisements will become critical touch-points linked into a far more integrated campaign strategy involving the Web, social networks, mobile applications, games, media and other forms emerging technologies that are grabbing mind-share from regular people all over the world. Transversely, the “wrong” print ads, or the ones that fail to connect us to other things in the sphere of buying, sharing or creating, will be those stand-alone static pieces that leave us with no actionable thoughts.

The trick is, print media needs to be viewed as a physical link to the digital, mobile world. Physical media is obviously important and not going away, but just as people can quickly and gracefully float back and forth between their physical and digital lives, we all are coming to expect the same from the advertisements we find appealing; subconsciously at first, but quite consciously when the advertisements fail to acknowledge our version of the “real” world that is mobile, digital and bricks & mortar all at once.  Physical and digital are really one and the same for today’s youth.  For example, walking down the street while surfing the mobile web or checking email is about as commonplace as seeing billboards, posters and signs. Sitting on a bench while reading a magazine, texting with friends and updating multiple social networks is equally common – and we all of these things are often happening simultaneously or within two minute bursts of one another.  Thus, time, place, location, social networks and internal thoughts are more relevant than ever to advertisers. Smart publishers will notice that they could have an extremely valuable component to the marketing influence equation.

The point is, why shouldn’t print get interactive?  The rest of our lives are dynamic, mobile, tied to the Web and highly social (even if we mean in a physically isolated, but constantly connected kind of way). Print is a great way to market products and services, but just about every product we buy nowadays has an Internet component that we, as users and consumers, want to explore.

Magazine StackNow, this post is not intended to suggest that all print will be relevant; it won’t. As we can clearly see, many print media businesses are facing mammoth challenges in their models, reader loyalty and advertiser satisfaction. Some “old” media organizations are taking a hard-line against rapid change, but most are struggling to figure out the nuances of getting things done right and fast enough to make a difference. Ultimately, we believe that the transition will occur in phases and stages that ought to be carefully thought out, although quickly implemented. For starters, there are some easy ways to knit together existing print campaigns with opt-in calls to action, simple tie-ins to the Web and no changes to the business process around the print publishing side of ads.  By approaching the need to get interactive from a practical, yet aggressive standpoint, print businesses could not only stave off dwindling ad revenues, but actually carve out some valuable territory in the future of interactive mobile commerce. Further, by leveraging existing distribution, readership, direct sales forces and a longstanding tradition of producing relevant content to complement the advertisers that support any given publication, print publishers and marketers could actually stand out as leaders and significant connectors for both the readers and advertisers they serve.

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